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In development.

Release date: one AI slop at a time. Until the slop stops looking like slop.

MECH / WAVE PROTOTYPE

Overmass

MechWarrior 2 nostalgia attempted at my skill level. Heavy chassis, heat, waves. The cities are placeholders until the gameplay feels right.

ARCADE FLIGHT / WAVE PROTOTYPE

Talon

Trying to remake Rogue Squadron from memory. Strafe. Pull up. Come around. The campaign part is harder than I thought.

FPS / MOVEMENT POLISH

BDL

FPS with the movement working and the loop missing. Movement is the easier problem, which is why it is the only one solved.

THIRD-PERSON / TEMPLATE

Marrow

Walking body, working camera, zero plan. Listed here on faith.

More from the same operator: Josoka — AI-written health blog.